Rad Hair Day: The Surprise Crew Cut


A true story about one really bad haircut. You see the large version here.

Did you know that I used to be a hair model? If not, then you must go read Hair Model story (digital or as a full color comic)!

Sweet Ride update #2

Sweet Ride is an endless skate game I’m making with some friends. You can see all previous updates here.

I’ve been busy redoing the street scene and creating a bunch of new assets and obstacles. I’m working with trixel art and usually do all my designing in one overly busy street scene. I decided to export that scene as among file and was happy at the response. Bonus, it just happens to be perfect wallpaper for a smartphone.

Sweet Ride wallpaper

Jon has been experimenting with various camera angles. The game is a top down game, but we’ve been trying out different cameras and techniques. We’ve noticed that the scenes look amazing from a more side on angle (where you can see more of the sidewalk and buildings), but the gameplay really suffers. Not sure if there’s a way to show more vertical assets, while keeping the camera pointing straight down. Here are some screens

Sweet Ride progress shots. Experimenting with three different camera angles.

Sweet Ride progress shots. Experimenting with three different camera angles.

Rob has been working on the controls. My original pitch for Sweet Ride pitch was for a multitouch game, but Rob thought it would be cool to see how the game works as a single finger game (which would be easier to play on the bus). My hope is that the final version of the game will be able to be played single finger, but the player can add their second finger to turn the board at any time.

Next up we’ll work on more street assets and tweaking the controls.

Ai Weiwei Really Hates Vases

ai-weiwei-dropping-han-dynasty-urn-bFor some reason I couldn’t stop thinking about that iconic triptych of Ai Weiwei intentionally dropping one of his vases… and what happened when a Florida man did the same thing at one of Ai’s shows in a Miami museum. I started thinking about how Link loves breaking vases in the Zelda games and next thing I knew I had opened Photoshop and was cranking out a few remixes of my own.

I didn’t think these three shots would animate well, but with a little tweaking (mostly stuff I learned while working on my 3D City gif project) I was really happy with these results.

Continue reading →

Analog Digital Wigglegram thing.

Here’s a weird wigglegram/cinemagraph/digital/analog hybrid I made with my buddy Shalaco. My wife refers to it as some “straight up Harry Potter shit”, which is better than anything I can think of to describe it.

This piece was created using with 6 frames of Impossible Project film, the Seene app, and an Instant Lab. Here’s a little walk though of the process: Continue reading →

Trixel Pleasures: My first Teespring design

trixel pleasures proxy

I meticulously recreated Joy Division’s “Unknown Pleasures” in a trixel art style. Folks seemed to like it, so I put it up on Teespring, which is sort of like Kickstarter for shirts. You can get your own Trixel Pleasures shirt on a high quality American Apparel tee for just $15, but only for the next 5 days.

What is trixel art? Think pixels, but with one less corner. I’ve shared some of my previous trixel art here. Printed large on a shirt, you’ll really be able to see how crisp and futuristic this style looks with this particular piece. This is a bit of an experiment, but it looks like we’ll get enough orders for the shirt to get funded. If folks like the experience, I’ll put up some more original designs in the future. Continue reading →