It’s only been a couple of weeks since Ernest and I launched our Executive Yo-Yo project on Kickstarter and the response has been tremendous! We are currently 500% above our goal and are trending to become the most popular yo-yo project on Kickstarter yet.
The campaign ends in just a few days, so if you want to own an amazing yo-yo that’s small enough to fit in your coin pocket, go get one now!
To help promote the campaign, we are doing a contest to giveaway a rare prototype copy of the Executive Yo-Yo. This proto is a slightly lighter/boxier version of the yo-yo that plays great and would make a great piece for any collector. Find out how to enter the free yo-yo giveaway in the section below.
I’m in New York for WordCamp NYC this weekend and getting some walking in before the event. I’ve been getting a bunch of Pokemon Go time on this visit and started to get a little board with the game itself, so I wanted to see if I could get some street photography through the Pokemon GO app itself.
It certainly added an extra level of challenge to taking photos, first you have to wait for a Pokemon creature to appear, then you have to find a way to line your creature up with a scene you find interesting. Most of the time you are shooting Rattatas or Zubats, but when something special pops up, like a Tauros or Pinsir, suddenly I get a little thrill about taking the photo because I know those creatures appear less frequently and are likely to run away soon if I don’t catch them. So I only have a minute to find a shot and make it work with them.
Mostly, this was just a fun little challenge, but the plus side at least I have an extra excuse for when I’m pointing my iPhone around on the street. “I’m hunting Pokemon.”
Our new yo-yo project, The Executive Yo-Yo, is now live on Kickstarter. I’ve been collecting for years, and I really believe this is one of the best playing mini yo-yo options out there. For the first 24 hours, we are offering a limited edition “marble swirl” version. So don’t hesitate!
It’s been a while since I’ve shared some of our progress on Sweet Ride, so here’s a quick update. First off, here’s some recent in game footage:
Some of those recent changes include
New camera angle- we brought the camera closer to the board with a wider field of view. The end result should help emphasis the height of the jump.
Seamless lava and new fireballs- some tweaks to the lava levels
Coin counter works- And it saves your state too
New health meter- more details on that below
In app-purchase and other buttons working
Rats chase you as you roll across a level
New intro animation
The pizza health meter (in the upper left hand corner) was driving me nuts. It looked terrible and was in need of redesign. It was a remnant of an older version of the game, where you were delivering pizza, and the image looked like it wasn’t scaling properly. At the same time, players were saying it wasn’t obvious that collecting donuts in the game would add to your life. So I made the health-meter a donut and it makes the game ten times better. It is “Sweet Ride” after all.